Galvanize fandom
Alice & Smith Studio is the legacy gaming studio that developed proprietary Alternate Reality Games and innovative gamified campaigns.
to dive deeper into the game
Send fans down a rabbit hole to explore the lore
and investigate your brand story.
Alternate reality gaming
Create a game loop of action, reward, investment
in your marketing campaigns.
Gamified marketing
By incentivizing engagement, we build stronger communities of fans around IPs.
Close knit communities
Our games
Nite Team 4
Ignite your Twitch streams with unreal power
Unleash Unreal Engine's magic on Twitch for visually stunning two-way interactions. Elevate your stream with personalized setups and unparalleled interactivity.
Real-time thrills with Playfab XR
Experience PlayStream's dynamic event pipelines and live rule evaluation. Gather valuable data with the real-time debugger to shape community quests and boost loyalty.
Boost engagement with Playfab XR
Amplify the Twitch impact using PlayFab XR's gamification and loyalty layers. With Over 100 real-time interactive features, you can maximize watch time and audience engagement.
Twitch gamification for events
Turn your event into a Twitch spectacle with Gamification support. Speakers can engage with the audience while spectators control real-time 3D elements. Elevate your event with gamification and loyalty features, making Twitch the hub of your next gathering.
A flexible yet powerful Twitch API Integration
Let the spectators impact the stream with interactive ecosystems that respond to audience input. Reward and engage viewers with unique drops to redeem in-game the moment they jump into your title. Merge next-level immersion and your Unreal Engine titles by implementing our flexible yet powerful Twitch API Integration.
Secure and responsive LiveOps
Unlock the full potential of our LiveOps services on Unreal Engine projects with secure, low latency, reliable REST API communications through our Playfab WebSocket for Unreal. Focus on getting your games or live events to the next level, not on additional efforts to solve player synchronization issues or to ensure smooth communication between your LiveOps efforts and the game engine.